Personally I believe that if a character cannot win a match in 8 minutes consistently (like diddy), it is all apart of the match. Some people believe that matches should be played as if there were no clock, while others believe that having a clock builds strategy and makes matches have more competitive options. I think that this all just breaks down to if people believe that the clock's reasonable yet abusable time limit should be allowed to influence a win (assuming that no one is just planking or ugh mk.). I believe that just this 2 minute change could change the match up ratio between these two characters. Should Wario keep this advantage just because we have a timer that makes this possible? 8 Minutes isn't really enough for Falco to safely rack up damage and get a kill where as 10 minutes would be a lot better for Falco. When Wario gets a lead stock on Falco, his defensive game makes it extremely difficult for falco to manage a kill move. One good example I think would be Wario vs. People either believe that running the clock is an actual strategy that should be an influence in matches or believe that all characters should have more than enough time to effectively rack up damage safely and have enough time to successfully land a kill. I think the argument here isn't working because we're coming across two different ideas of when matches ending in time-outs actually mean. I would also like to add that it's kind of hard to get accurate match up ratios if percentage lead is what determines the winner of a match most of the time in certain match ups (which can go either way and by no means determines overall player skill) While they may get the same amount of time to play their match as the other characters, what is enough time for one character may not be enough for another. By not increasing the timer, you are basically nerfing these characters since they do not get the amount of time they deserve to actually finish their match like the rest of the cast. The timer should be increased if a match is being played correctly and is somehow not finishing on time. An 8 minute timer gives almost all characters enough time to finish all of their matches with out forcing them to go to time but it does not give all characters enough to finish there matches and forces them to either blindingly approach or get timed out. Who's decision was it to make the timer 8 minutes in the rule set? If the rule set had a timer that was too low, you would have more matches end in time outs simply because there is just not enough time to finish an entire match with the amount of time given. Click to expand.I do not think that it is personal preference.
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